Showing posts with label DCC. Show all posts
Showing posts with label DCC. Show all posts

Thursday, May 7, 2026

New UP5 panels

I'm still learning and playing with the printer. Just a quick sidetrack from the locos and layout.
A friend told me that some of his Digitrax UP5 panels got paint on them when he painted his fascia on his modules, as did some of mine.

So I grabbed a panel, took some measurements, sat down with Tinker Cad and came up with a custom faceplate. Took me about three tries to get the holes correct.

I embedded the wording into the panel using Bambu Studio's text option.  Unfortunately, after I started the printing process it dawned on me that I should have added the R as well. So while the panels were printing, I used Tinker Cad to draw up some R's and when done, I glued them to the panel.





Saturday, July 2, 2022

Brighter headlights

One thing that I have never been impressed about N scale locos are the headlights.  Some are so dim you can hardly tell they're on, others are OK while some will actually cast a shadow.  This became somewhat more problematic when the DCC chips started arriving with surface mount LED's.  It's not that they were dimmer, but they set back further from the glazing than the larger 1/8" LEDs of old.

Recently after finishing up the Whitewater Creek scene, I ordered some 603 and 804 pre-wired LEDs from eBay.  My goal was to mount them right behind the headlight glazing to hopefully increase the brightness of the headlights.

On the first try I used some small heat shrink tubing to keep the wired in check and then taped the LED to the roof of the shell.  This worked pretty good but on one of the locos there wasn't very much room between the chassis and shell.  The second one I used a short piece of heat shrink tubing right behind the LED and taped that to the inside roof and then taped the majority of the wires to the top of the chassis and DCC board.  This allowed the shell to fit down completely.

To connect the LEDs, I removed the front surface mount LED from the board and attached the wired LED to the same pads.  This allowed me to simply attach the wires without using an additional resistor.



My first try was on an Atlas GP40.  The one on the right is a stock unit with a Digitrax DN163A0 with a surface mount LED on the chip.  The one on the left has the 804 wired LED taped to the inside of the roof and the LED was bent at a 90° angle so it sat right up against the glazing.  There's a little bit of light bleed and glare, which needs to be addressed with some black paint, but a definite improvement.


Excited with the results, I dug out a couple of my GP18's.  These are Life Like shells that I was able to stuff an Atlas GP chassis under (as I wasn't fond of the LifeLike chassis).  Again, I added a short length of heat shrink tubing right behind the LED so I could tape it in place easier.

I must say I'm very happy with the results.  Do note that both GP18's have the same type of LED installed, both are warm white, but the one on the right seems a bit whiter which is due to the glazing.  The left GP18 has glazing that is a bit yellower than the one on the right.  The headlights are actually brighter in person, but you can see the difference.




I'm only replacing the front headlight since most of the time I'm running the locos with the short hood facing front and rear in the consist.  The shot below shows what a typical stock headlight looks like on the right with the board mounted LED on the rear of the loco.


On another subject, I started speed matching 2-4 locos in a consist using the Advanced Consisting option.  This also allows me to remap the lighting functions so that only the headlights on the front and trailing unit turn on, while the rear headlights and both headlights of any middle units(s) stay off.  Thanks to Matt S. for showing me how that's done. 

At least now I won't have to look a second time to see if the lights are on or not!

 





Saturday, April 15, 2017

Upgrade!

Well the time has come to upgrade my Simplex Digitrax Super Chief  Radio to the newer Duplex system.  

While I don't NEED all the bells and whistles that comes with the Duplex upgrade, I have two DT400r's from the original starter sets that a buddy and I got and one of the DT's was showing issues when I plugged it in.  The screen would flash back and forth between the track power voltage and the series ID of your throttle along with a series of Hex numbers.

Example:


Pwr 11.1V
0000 0o 0301

DT300 v1D
eO123o6789


It would continue to repeat this and never settle down.  Now the second one is showing the same symptoms.  After a little digging on the net I found out it had something to do with some capacitors that would go bad over time in the original DT300's and 400's.  

After conversing with my Guru, he advised me to get them sent in and have them fixed and while they were in for repairs to have them upgraded to the Duplex, as Digitrax sent out a notice that they were planning to retire the Simplex system shortly. Following his instructions, I shipped the first DT400r in for repairs and upgrade along with a UT4r to be upgraded.  Then I picked up a UR92 from him so that when the time came to send the rest of my throttles in for the upgrade I would still be able to operate the layout with these two throttles.

To help offset the cost of this upgrade, I've been turning to eBay and started thinning the herd to scrape up a little extra to help pay for this, but it's still gonna hurt.  

Before shipping them in I want to get the UR92 installed and test the two throttles to make sure the system works. Then in the meantime while the throttles are in for the repairs and upgrades I plan to start ripping up the mainline between Haskell and Winnfield to realign the main with a larger radius and a new alignment into the yard.  Right now it's a bit tighter than I'd like and I've had issues with longer cars derailing as they enter yard from Haskell.

Due to lack of experience (or over excitement) when I first started laying the track, I grabbed two sections of Atlas 11" radius curved track.  While this isn't the main problem, I also have a PECO large radius curved turnout following them and this has created a dreaded "S" curve.  60' and shorter cars normally do not have issues, but not so the case when I run auto racks and TOFC's. So this needs to be rectified and I figured it would be a good time to do this while the throttles are in for upgrades and repairs.  

At the present I have no plans for anymore Ops sessions until these two projects are complete.  Hopefully they will be done by this fall.









Saturday, January 7, 2017

PSX circuit breakers installed and working!

After having some issues with the PSC circuit breakers a few months ago, I was finally able to get them tested, installed and working.

Out with the old, in with the new pt2

My DCC and Electronic Guru was in town this past week and we got together one day a took a long hard look at them.

Of course when you take your car to the mechanic, it never acts up!  Likewise with the circuit breakers they didn't act up at all now that he was looking at them.  The issue if you recall was after I installed the new Buzzers on the breakers so I could hear them, some of the buzzers were buzzing whether they were shorted or not?

I pulled them off the layout and tied them directly into the Command Station to see how they reacted. Well by doing this they would still buzz regardless of a short or not. So I left them out until Mike got back.

When I tested them for him again, non of them buzzed.....damnit!

So we hooked them back into the layout, these were for the Main Yard.  Upon a successful reconnection, we turned the track power on again and they showed no sign of buzzing!  But, we did hear buzzing coming from the 4 units for the main layout!  Closer inspection revealed two were buzzing and showing a short.

Long story short, they weren't lying!  When I installed the deck bridge I never installed any insulated joiners to separate the "El Dorado" and "North" districts as I wasn't done with the trackwork and bridge sections.  I also need to go back and drop new feeders.

Thinking that they were both protecting both districts, I removed the rail joiners on the right end of the deck bridge.  But that had no effect!  I scratched my head a bit more and then it hit me.  I still had some original feeders leading up to the deck bridge and to the right of those is where I removed the joiners, so the power was still getting to the track over the bridge and on to the "North" district. 

But the real culprit wasn't the feeders, it the guardrails on the deck bridge!!!
on one end.  I had temporarily tacked the guardrails in place so trains could run and the trip pins on the couplers didn't snag the ends of the guardrails.  I knew not to connect them because they would short since I soldered them to the bridge track with PCB ties which connected them to the actual rails.

When I released the guardrails, the short went away!

After wasting all that time tracing that down, Mike and got to work programming the PSX units.
it wasn't the easiest of instructions to follow, but Mike got it and away we went.

Each PSX unit has it's own ID number that can be accessed via the DT402 using the "SWCH" button. This allows me to also program the "Variable Trip Voltage" and also to shut each unit off independently if needed. 

We got the four units programmed for the main layout, but need to program the Trip Voltage yet, then I need to get the other two units and the PSX-AR programmed for the main yard.  I better get back down there and get that done before I forget how we did that......


Even though I still can't hear them as well as hoped for, I'm going to look into getting some LED's for both sets so that I can connect them for  a visual notice of a short.





Sunday, October 30, 2016

Out with the old, in with the new pt 2


Tonight I got the second set of PSX boards and the AR board installed for the Staging yard.  Turns out I bought one too many PSX boards, Oh well I have spare now or I'll use it for the engine terminal as I got thinking that I wired it in with either the Reverse Loop or one of the yard due to the way I used the PM42 outputs?






Basically they're working as they should with a few exceptions.  Somehow I must have the Reverse Loop wired into the Front yard somehow.  When I trip the Reverse Loop circuit breaker, the circuit breaker for the front yard trips as well?  I probably crossed a set of feeders.

Gonna have to get my jungle gear on and delve into the wired jungle of the yard to see if I can figure out what's up.

The second thing that I can't figure out is some of the buzzers are singing continually even with no short occurring?

The third thing I found is the buzzers ARE working properly, but they are just too high pitched for me to hear unless I'm right on top of them.  DCC Specialties did say there is another buzzer that is 17 dBs louder and has a lower pitch, but not by much.  Also the other buzzer is 30mm in diameter which should fit, but it will be close.  But I know it will not fit on the AR.

Not sure I'll try them or not?  So I will probably go ahead and add the LED's for a visual notification if there is a short.  Just need to find some that will work the way I want to use them.  





Monday, October 24, 2016

Out with the old, in with the new


Moving right along, tonight I got started on replacing my old PM42 for the main section of the layout.  Earlier this year I received my DCC Specialties PSX Circuit Breakers and my one PSX-AR.

When I wired my layout I used a PM42 and one older PM4 as it was already wired up.  Since then I learned about the PSX Circuit Breakers and decided to acquire some.  As of now the PM's are working good with no issues.  




One thing I found out about the PM's that I did not like was, once installed the Command Station didn't see the shorts and never made the audible noise when a short occurred.  The PM's did not make any kind of noise other than the quite "Clicking" when a short occurred and with my hearing not being the best, if there was other noise around, like others talking or chatting, I wouldn't hear the "Clicking".  

On several occasions when others were over, they would stop and listen, then ask "What is that "Clicking" noise?"  At that point I'd holler out "We have a short somewhere!"    

When I was looking into these PSX units I read that they could have a buzzer installed on them!
I later found out from a fellow modeler that the buzzers are good and loud and actually turn into a Warble if the short persists too long.  I'm looking forward to hearing these!

The first PSX 4 ready to go!




I unhooked all the wires from the PM42 and marked them with tape.  I removed it and installed the new board with the PSX4 and reattached the wires and threw the power on.
Viola!  Back in business!





Upon testing them, I was a little disappointed.  The loud buzzer seems to be a very, very high pitch whine and it harder for me to hear than the soft clicking of the PM's.  Maybe I should wire in a Klaxon?

Also the bottom buzzer (the blue disks) is sounding all the time even without a short present?  Gonna have to look into this deeper and see if there is something that needs adjusting or re-programmed?  Other than that, the Quarter test trips the breakers and they seem to work.  I plan to do some further testing with the RRampmeter.


Next will be PSX3 and PSX-AR for the yard...   








Friday, August 8, 2014

Speed matching locomotives


Not really knowing what to do and only having read about speed matching from various forums and on-line sources I was a little hesitant about pulling back the covers on DCC and getting my hands dirty with CV's.  But once I got my feet wet it wasn't near as bad as what I first thought it would be.   I have heard a lot of others complain how tough it is or how much of a pain in the ass it was, so I thought I would  attempt to explain the method that I'm using to speed match my locomotives.


Disclaimer:
Please bare in mind that this is what works for me.  In no way am I trying to imply that this is the "Best" or the "Only" way to do this. 


This has been a grey cloud that has been hanging over my head ever since our modular group switched over to DCC back in 1997.  It took me a little while just to figure out how to use my Digitrax Super Chief system.  My friend Jim, who understood it, got it hooked up, and then went away to Boot Camp for a year.  So for the most part, it just sat in the basement, hooked up to the layout.  I never used it other than to test the new locos that I had picked up over time.  It sat there like an 800lb gorilla, just teasing me.  I knew the power of it, but just didn't know how to control it.


After Jim got back and once I broke down and bought one of the DT400 throttles [and pitched the DT100's into the nearest creek], things became a lot clearer and simpler.
Slowly but surely I began to fiddle with it as the new layout came to life.  At which point I had no other choice but to learn it if I wanted things to progress.

By the time the layout became operational I had a good grasp on how the system worked.  I felt comfortable enough to start to explore the inner working, namely the CV's.  As my layout progressed so did another one of our members layout.  We were both itching to be able to run our locos in a consist without having to find ones that ran together at roughly the same speed like we had done on the modules for years.  Knowing that DCC would let us do just this, the research began in earnest.  Thank heavens for the Internet!

I quickly came to the conclusion that there are as many different ways to speed match as there are DCC systems!  But which one would work for us?

After reading about five different ways to speed match that we found on the internet, we settle on two articles that sounded the simplest.  Both articles made use of the JMRI software.  The first method used the Golden Locomotive method.  The second used an electronic device that sets over the tracks that reads the speed of the loco as it passes through two infrared beams similar to a chronometer. 

I started playing with the "Golden Loco" method so I could try and get a handle on the basic idea and the CV settings. While the Golden Loco method looked the simplest, it took a little bit of time to speed match each loco.  

Basically with the golden loco method, you get one locomotive set to run to what you think is right and looks good to your eye.  Then mark that loco and you will use it to match the rest of your fleet to it.  This is done by running both locos at the same time.  With one throttle, start the golden loco set at a certain throttle setting, then set the second throttle to the same setting as the first throttle.  You can then adjust the values of each CV of the second locomotive until it's running at or close to the same speed of the Golden locomotive.

Some folks will do this using only the Start, Mid & Max settings [CV's 2,5 & 6] while others will use the full 28/128 step speed table in conjunction with the JMRI software.

As long as this video is available, this is the one that I started out with.  While he uses an NCE system, the basic idea can be translated to any DCC system.  Since I already had the JMRI software and was somewhat familiar with it, I did not follow his instructions to a "Tee", I took his basic ideas and modified them to my likings using the 28/128 step speed table. 

The second video shows him using the JMRI program and while there are other ways of using it, he gives a good example of how some of the features work.  He does not explain it in a real detailed way, but you can get the jist of how it works.

Speed Matching #2, the Golden Locomotive method
Speed Matching #3, using JMRI overview


Along the way I encountered some problems and ran across a fellow from one of the online forums who was gracious enough to take the time and help me via emails and phone. He explained to me that the best way was to use the 28/128 speed step tables using the JMRI program.

He walked me through the program, explaining most of the major settings that I would need to make to get started and the purpose behind them.  Then he sent me a file from one of his KATO C44-9w locos so that I could flash it to one of my C44-9w's and see not only how the settings looked on screen, but also how the loco responded to these settings.  This was a great help.

He told me to keep this file saved for future reference and to use it as template for the rest of my fleet, then change necessary things to my likings and adjust the setting for each locomotive if  needed.

Two major things that he pointed out was to use a similar speed table settings for ALL of my locos and then make use of CV66 & CV95  to fine tune the speed of each loco without adjusting the speed table.  These are the Forward & Reverse trim settings.  I'll cover these later as I explain my method.

OK, here are the "Tools" that I have:

A Digitrax Super Chief  [ any Digitrax system can be used as well as other brands]
A Laptop with WinXP [Win7 can be used, I've just got WinXP]
JMRI / DecoderPro3
A LocoBuffer II USB [an interface used to connect my laptop to my DCC system]
A loop of KATO  #20-132  13-3/4" [348mm] Radius 45° curved track.  [Smaller can be used, I felt this was a decent size to allow six axle power and steamers to run smoothly]
I bought mine from Ulrichmodels. 

The reason I invested in the Speed Tunnel is because it does a great job of replacing the "Golden Locomotive" and it remains constant unlike a locomotive can as it gets broke in over time.





I won't get into how to set up and make the connections of my system as yours might be different.  I'll just try to explain how I make use of mine.

One note, I will be showing you how to setup a Digitrax decoder with a Digitrax System.  Each decoder's page will have different settings depending on what each model includes and what the manufacturer designed it with.  Thus a Digitrax decoder page will look different from what a TCS decoder page does.  I will suggest that you start with one brand and stick with it until you feel comfortable enough to delve into another brand of chip.

Some folks have said to stay with one brand of chip so that they will program the same and should have the same results.  While this can't always be done due to design of the loco [one Mfg may not have made the chip needed yet, etc, etc]  I started out using Digitrax but I plan to start using more TCS as I buy more chips.  They both have their own good points.

Once things are setup, the connection have been made and are working and you have your chip installed and programed with the basic settings: including a chip/loco number and then entered into the DecoderPro3 roster, you can begin.

This next step is very important.
Start by cleaning the track and wheels of the loco, then warm the loco up by letting it run for 5 - 10 minutes.  If the loco is new, be sure to break it in by running for 30-45 minutes as varying speeds, both forwards and reverse before attempting to match the speed.  While the loco is warming up, I usually grab a soda or make a pit stop.

Next, turn on the Accutrack Speed Tunnel.




 

Open up DecoderPro3.

On the main screen of DP3, choose "Programming On Main" in the lower right hand corner.  I was also told to set the Programming Mode to "Direct Byte".  Now choose the loco from the roster list that you're going to speed match.






I do a quick check of the settings on each tab to make sure they are still set properly.  Again, the settings you see on these screens are my choice.  You may want to explore how other settings will effect your locos.





One thing that I was told to always do, is to be sure and set the "Analog Conversion Mode" to off if you do not plan to run your locomotives on any DC layout.  He explained it to me that this way the command station and the chip have one less thing to decipher.  If you ever do need run them on a DC layout, just come back to the JMRI and change it to "ON" and write it to the chip.







I also make sure that the Acceleration & Deceleration Rate [CV3 & CV4] are set to "O" or OFF as I am speed matching my locomotives.  Once I get them programmed, I come back in and adjust momentum.





BEMF should be set to "O" or "OFF" [Digitrax: CV57 - TCS: CV61].  These can be turned back on after the speed matching is done.
However most of the things that I have read while researching speed matching is that most people leave the BEMF off if they are always running multiple units in a consist.  





A note on BEMF...

Although BEMF is a valuable feature, there may be situations in which you prefer to turn off the BEMF. 

The only time BEMF can become a problem is when running two or more engines in a consist with them all having BEMF turned on. If one of the engines runs slightly (and I mean SLIGHTLY !) slower or faster than the other, the BEMF will be constantly fighting trying to even things out.
If the second engines senses things are starting to slow (because it pushes the lead engine for a split second) it will try to increase the speed to mantain it's preset level. The lead engine feels this slight push and thinks it's starting to go too fast, and the BEMF tries to slow it down. The multiple units fighting against each other can create some not so smooth operation. This is why most guys turn BEMF off when using engines in consists.
There have been times on a Digitrax decoder where I've had to turn it back on but with only a value of 1.  I've done this so the unit responds a bit better.  I've found this to be helpful on older locomotives with a faster motor and older chips.
Again, you can always turn it on or off and play with it.  JMRI makes this very easy to do with a simple click of the mouse.
TCS has a self adjusting BEMF or it can be cut-out at a predetermined speed.  You can read more about TCS's BEMF and Dither control here.

If everything is set to the way you want then you can begin.

On the Speed Table screen, I set the first slider [or CV67] to 30 and set [CV94] to 140.  Next I click on "Log Curve".  This will set the speed table so it looks like this




I chose the "Log Curve" so the throttle has a quicker response at the lower speeds [this covers 0% to 49% of the throttle] and slower response at the higher speeds.



I start with the loco running in the FORWARD direction , I set the start speed first.  I turn the throttle to 1%, if it does not start moving, I simply increase the slider for speed step 1 or CV 67 by a value of 5 until it begins to crawl at a speed to my liking.  Another thing I might do is to adjust CV65 [The kick start value which can be found on the "MOTOR" tab or page] which gives the motor a little extra shot of voltage to help start the motor turning if the unit is an older unit or fairly new and still a little stiff.  Normally a value of 2 is sufficient for most locos.

Second, I turn the throttle to full speed or 99% and see what speed the Accutrack reads.  If it's not at the 68-70 smph then I adjust the Forward trim [Cv66] up or down until the desired speed is reached or close to it.

Third, I turn the throttle down to half speed or 49% and check the Accutrack for the speed.  This should be around 58-60 smph. 

Fourth, I turn the throttle down to 25%, the speed should be around 38-40 smph.

Fifth, I turn the throttle down to 12%, the speed should read around 20-22 smph.

I'm simply trying to get close to the setting that I want by doing it this way, it's very similar to using the Start, Mid & Max settings.

But by using the full speed table I can now start fine tuning the locos speed.  If you want your locos to run faster or slower, simply adjust the over all Log Curve" by using the Forward and Reverse trims.

This is where CV66 and CV95 comes into play.  If the speed is too fast or too slow you can change the value of that CV to raise or lower the speed.  But note this, CV66 & CV95 will effectively raise or lower the entire speed table [CV67 -CV94] as a whole, not each individual CV or slider.

Values that can be entered into CV66 and CV95 range from 0 to 255.  Halfway point is 128.  Any value under 128 will slow the speed down, any value over 128 will increase the speed.   
You can change the CV value by a value of "1" if needed and sometimes it will make a difference, most of the time I change the value by 5 or 10 until I zero in on the speed.   Once you have the locomotive running close to what you prefer, then change direction and repeat the process.



I have heard and found out for myself that very seldom does a locomotive run the same speed in both the forward and reverse direction.  For that matter, even the same make and model will sometimes not run at the same speed right from the factory.  By having a separate trim CV for both the Forward and Reverse direction, makes it very handy to get the speeds match in both directions.

At the time I wrote this up, I know that some chips do not have both CV's available.  Both Digitrax and TCS does, while NCE chips do not.  One reason why I stick with Digitrax and TCS for my chips.  I'm sure there are other brands of chips that have both, but I'm not familiar with them.


I came up with these speeds by setting my golden loco to speeds that I thought looked pleasing to my eyes.  After getting the Accutrack tunnel I ran the loco through it to see what the Speed Tunnel showed for speed at each throttle setting and then wrote them down and taped them to the speed tunnel for reference.

Throttle settings;
99% = 70 smph
49% = 58 smph
25% = 40 smph
12%  = 22 smph 





Again this is what I felt was right to me, feel free to change them for your needs.



A few side notes...

For awhile I also struggled with getting the speeds to match at each of the four throttle settings.  Sometimes I could keep the speeds matched at 12% and 25%, but at the settings of 49% and 99% they would be higher  than what I had on the chart, other times they were lower.

After getting a good batch of my locos speed matched and running them in a few operating sessions, I found that I would normally run my trains at about 15% of the throttle setting [or speeds of 20 smph max] and very rarely ran at speeds higher than 25%.  It then occurred to me that as long as I can keep the speeds matched close at the 12% to 25% range then things should be OK.  If they ran a little different at higher speeds they would not be as noticeable because of two things; One, I don't run them that fast and two, several things come into play at the higher speeds.  The slower running locos will keep the faster locos at bay because they run slower and, the weight of the train will tend to even out the locos.  When I say they run faster, it's not by much but you can see the difference if you were to uncouple them.  The faster ones would pull away but not at a rockets pace.

Another thing I noticed was that even though two locos may not be matched perfectly, once they get running they seem to run very well together, at least one isn't spinning it's wheel and the other isn't being drug along behind the first one.  You may notice the couplers may bunch or stretch as the units are running.  This may be very apparent when the consist starts to move from a stand still.  You will see the faster locos start a little quicker than some of the others, but soon the others will begin to move as well and then even out.  This where and why I add just a bit of momentum, it helps to diminish the bucking and jerking at start up.

If you watch the prototypes, you will see this action as well.  GE units use to start at a slower pace than say EMD's, you would see the units buck and jerk as they begin to move, but once they're moving they would tend even out.

 
After matching a number of locos and actually running them in consists in several operating sessions I have come to the conclusion that speed matching is not Rocket science.  The term "Close is Close enough" really applies here. 



Once you get a few locos under your belt you'll become familiar with what setting you'll need to change and how much to change each value.  It just takes a little playing with. Then you should be able to match the speeds of your locomotives faster than what time it took you to read this novel.  If everything goes as planned, I can usually have a locomotive matched for speeds in about 15-20 minutes.

I hope this helps out?







Sunday, August 12, 2012

Wireless!


I recently received a box of goodies from the Postman!

I ordered four Digitrax UT4r simplex throttles for the two locals and the manifests trains.  So as to make better use of these throttles and my wireless system, I also ordered some re-chargeable batteries from an on-line company that carries the MaHa Imedion brand batteries.

I was told by a friend of mine [who I have relied heavily on for my Digitrax DCC products and info] that his club has started using the batteries and have been very happy with their performance.
They are 9.6v 230 Amp low discharge battery that are said to hold 85% of their charge for a year.  He has told me that there modular club has used them non stop for a two day and they have held a charge through the show.

I got the four UT4r's set up and running and let me tell you they are nice and easy to use.  So much so that I am thinking about ordering 1-3 more eventually.  Everything can be done with the hand that is holding them without the need to use your other hand to turn the throttle knob or push a button like I do on my DT400's.  This leaves the other hand completely free to work the couplers or turnouts!

Can't wait to put them into action with the next operation session!


Sunday, January 8, 2012

Connecting multiple Digitrax UP5 panels

While we were working the first operating session, several of the guys were complaining that they were loosing control of their loco consists and that the throttles were showing weird displays.    Since most of the guys were not familiar with the my Digitrax system, I kind of brushed it off as a lack of knowledge until I had it happen to me. Now I am no expert when it comes to the Digitrax system as a whole, but I do know enough to make it usable.

Recently the command station had also started giving me 9 beeps at various times when I would first turn the system on.  I looked it up in the manual and it said this:

9 Beeps = DCS transmit failure. LocoNet fault

    Not knowing what that meant exactly I contacted my Digitrax Guru and told him what was happening.  He proceeded to ask me the following:

    How many throttles do I have plugged in?  I told him about  5 or 6.
    He asked me how many UP3 , UP5 and UR91's I had connected to the Loconet and if any were powered by a separate power supply?
    I told him 9 UP3&5's and one UR91 and that the UR91 was the only one that had power.
    He asked me how many of the throttles had a 9v battery installed and how many wireless throttles I was using?
    I told him that I had not installed any batteries yet.
    He asked me how much voltage was showing on the DT400's when I plugged them in?
    I checked and it showed 7.8v to 9.2v.

    He told me to unplug all the throttles, turn the system on.  When I did, the command station did not beep.  My DT400 now showed I had 10.3v.

    Then he explained that the reason the command station was beeping 9 times is that there was too much of a power draw from having all the throttles plugged in at one time.  Since none of the throttles had no batteries installed, they were drawing all their power from the Loconet cable, therefore there was not enough power to run the system properly.

    He explained that since I had that many UP 3&5 panels, it would be a good idea to power them with a 12v power supply.  I could have up to 9 panels powered off of one power supply.  He also told me that if I could split them into two groups of 5 and have both groups powered with their power supply, that would be even better.

    He told me how to do this very easily, which was to Daisy Chain each group of 5 panels with a single wire,  which then connects back to a 12v power supply.  This provides a separate 12v circuit from which the throttles can draw from if they have no batteries installed instead of trying to draw power through the Loconet.

    I did this for both groups of 5 and when I plugged the first throttle in, it showed 11.6v and as I plugged more throttles in, the voltage only dropped to around 10.7v.. 

    My Guru explained to me that there was a small hole on the rear of each UP panels where you could solder the 12v power wire into very easily, this picture shows the location of that hole.



    When I went to install the panel and crimp the +common lead to the power wire I had strung, it occurred to me that if I ever needed to remove the panel, that I was going to have to cut the wire, then re-crimp it upon re-installation.  So I bought some bullet connectors and made a second lead for each panel.

    This picture shows the black wire that I soldered to the rear of the UP panel and the brown wire is what I crimped to the +common wire I had strung under the layout. Once everything was installed, I just pushed the bullet connectors together.  Now if I need to remove the panel I just need to pull the connectors apart.  My Guru gave me an A+